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Disk Triangle Picking


Disk triangle picking

Pick three points P=(x_1,y_1), Q=(x_2,y_2), and R=(x_3,y_3) distributed independently and uniformly in a unit disk K (i.e., in the interior of the unit circle). Then the average area of the triangle determined by these points is

 A^_=(intint_(P in K)intint_(Q in K)intint_(R in K)1/2|x_1 y_1 1; x_2 y_2 1; x_3 y_3 1|dy_3dy_2dy_1dx_3dx_2dx_1)/(intint_(P in K)intint_(Q in K)intint_(R in K)dy_3dy_2dy_1dx_3dx_2dx_1).
(1)

Using disk point picking, this can be written as

 A^_=1/(2pi^3)int_0^1int_0^1int_0^1int_0^piint_0^(2pi)|A|dtheta_3dtheta_2du_1du_2du_3,
(2)

where

 A=1/2(sqrt(u_1u_2)sintheta_2-sqrt(u_2u_3)costheta_3sintheta_2-sqrt(u_1u_3)sintheta_3+sqrt(u_2u_3)costheta_2sintheta_3).
(3)

A trigonometric substitution can then be used to remove the trigonometric functions and split the integral into

 A^_=1/(4pi^3)int_0^1int_0^1int_0^1int_(-1)^1int_(-1)^1(|I_1|+|I_2|)×(dw_2dw_3du_1du_2du_3)/(sqrt((1-w_2^2)(1-w_3^2))),
(4)

where

I_1=sqrt(u_1u_2(1-w_2^2))-w_3sqrt(u_2u_3(1-w_2^2))-sqrt(u_1u_3(1-w_3^2))+w_2sqrt(u_2u_3(1-w_3^2))
(5)
I_2=sqrt(u_1u_2(1-w_2^2))-w_3sqrt(u_2u_3(1-w_2^2))+sqrt(u_1u_3(1-w_3^2))-w_2sqrt(u_2u_3(1-w_3^2)).
(6)

However, the easiest way to evaluate the integral is using Crofton's formula and polar coordinates to yield a mean triangle area

 A^_=(35)/(48pi)=0.232100...
(7)

for unit-radius disks (OEIS A189511), or

 A^__(A=1)=(35)/(48pi^2)=0.073880...
(8)

for unit-area disks (OEIS A093587; Woolhouse 1867; Solomon 1978; Pfiefer 1989; Zinani 2003). This problem is very closely related to Sylvester's four-point problem, and can be derived as the limit as n->infty of the general polygon triangle picking problem.

DiskTrianglePickingDistribution

The distribution of areas, illustrated above, is apparently not known exactly.

The probability P_2 that three random points in a disk form an acute triangle is

 P_2=4/(pi^2)-1/8=0.280284...
(9)

(OEIS A093588; Woolhouse 1886). The problem was generalized by Hall (1982) to n-dimensional ball triangle picking, and Buchta (1986) gave closed form evaluations for Hall's integrals.


See also

Ball Triangle Picking, Circle Triangle Picking, Disk Line Picking, Gaussian Triangle Picking, Heilbronn Triangle Problem, Hexagon Triangle Picking, Obtuse Triangle, Simplex Simplex Picking, Square Triangle Picking, Sylvester's Four-Point Problem, Triangle Triangle Picking

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References

Buchta, C. "Zufallspolygone in konvexen Vielecken." J. reine angew. Math. 347, 212-220, 1984.Buchta, C. "A Note on the Volume of a Random Polytope in a Tetrahedron." Ill. J. Math. 30, 653-659, 1986.Guy, R. K. "There are Three Times as Many Obtuse-Angled Triangles as There are Acute-Angled Ones." Math. Mag. 66, 175-178, 1993.Hall, G. R. "Acute Triangles in the n-Ball." J. Appl. Prob. 19, 712-715, 1982.Pfiefer, R. E. "The Historical Development of J. J. Sylvester's Four Point Problem." Math. Mag. 62, 309-317, 1989.Sloane, N. J. A. Sequences A093587, A093588, and A189511 in "The On-Line Encyclopedia of Integer Sequences."Solomon, H. Geometric Probability. Philadelphia, PA: SIAM, 1978.Woolhouse, W. S. B. "Solution to Problem 1350." Mathematical Questions, with Their Solutions, from the Educational Times, Vol. 1. London: F. Hodgson and Son, pp. 22-23, Jul. 1863-Jun. 1864.Woolhouse, W. S. B. "Some Additional Observations on the Four-Point Problem." Mathematical Questions, with Their Solutions, from the Educational Times, Vol. 7. London: F. Hodgson and Son, p. 81, 1867.Zinani, A. "The Expected Volume of a Tetrahedron Whose Vertices are Chosen at Random in the Interior of a Cube." Monatshefte Math. 139, 341-348, 2003.

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Disk Triangle Picking

Cite this as:

Weisstein, Eric W. "Disk Triangle Picking." From MathWorld--A Wolfram Web Resource. https://mathworld.wolfram.com/DiskTrianglePicking.html

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